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UX Research

IxDF — From Research to Prototype

A full UX research and design process applied across two IxDF courses — from heuristic evaluation and user interviews through empathy maps, ideation and prototyping, following the complete Design Thinking methodology.

Role: UX Designer (Student)CompleteUX ResearchCase StudyIxDFDesign Thinking

Interaction Design Foundation

2 courses · 2 certificates awarded

Full board on Miro
Part 01
UX RESEARCH · FASHION E-COMMERCE

The first phase focused on understanding users of fashion e-commerce platforms. I conducted a heuristic evaluation of Zalando and Shein, built a user persona, ran structured user interviews, and mapped the full customer journey.

Problem statement

Users expect a fast, intuitive and trustworthy shopping experience across all devices. Fashion platforms must deliver clear navigation, reliable filtering, high-quality visuals and a simple checkout.

Audience

Ages 18–30. Predominantly female. Tech-comfortable users with limited budgets who frequently buy clothing online.

Objective

Compare Zalando and Shein to identify which UX factors drive a positive shopping experience and where each platform breaks down.

Deliverable 1Heuristic Evaluation · Zalando & Shein
Heuristic evaluation Zalando & Shein
Deliverable 2User Persona · Ayla Moreno
Persona Ayla Moreno
Deliverable 3Customer Journey Map
Customer Journey Map
Deliverable 4User Interview Script & Synthesis
User Interview
SynthesisTwo interviews · 14 questions each · Cluj + Oradea

Key findings

  1. 1Users choose Shein mainly for low prices and variety; price outweighs trust and product accuracy.
  2. 2Product information is unreliable; users trust customer photos and reviews, not official descriptions.
  3. 3Delivery delays are common and reduce satisfaction, even when product quality is acceptable.
  4. 4The interface feels overwhelming and manipulative; pop-ups, banners and constant discounts interrupt the experience.
  5. 5Price inconsistencies lower trust; users notice when the product-page price differs from the cart.

Raluca · 22 · Cluj

"There's no cash-on-delivery option and shipping takes too long. The interface feels too crowded with ads and pop-ups; I'd prefer a cleaner layout."

Roxana · 23 · Oradea

"I'd make sure the prices are consistent: the same on the product page and in the cart. I trust customer photos and reviews more than the descriptions."

Part 02
DESIGN · FITNESS APP CONCEPT

The second phase applied the full design thinking process to a new product concept: a calm, minimal fitness app for users with low energy and decision fatigue. I built empathy maps, ideated solutions and developed a prototype storyboard.

Method 1Worst Possible Idea · Reverse Brainstorm

Starting from "How might we help users start exercising without additional mental effort?", I intentionally generated bad ideas, then reversed each one to surface a positive direction aligned with user needs.

Problematic ideaPositive direction
Mandatory 45-minute workoutShort workouts (3–10 minutes)
Public leaderboardPrivate, personal progress tracking
Aggressive messagingCalm and empathetic tone
Complicated setupOne-tap start
Complex manual selectionAutomatically generated workouts
Penalty for missed daysNo penalty for breaks
No adaptationDaily energy check
Overloaded interfaceMinimalist design

Outcome: the appropriate solution is a minimalist, calm fitness app focused on emotional support rather than competition or maximum performance.

Method 2Challenge Assumptions · "What if?"

Common assumption

  • · Users need strong motivation to exercise.
  • · Long workouts are more effective than short ones.
  • · Consistency requires discipline and strict structure.
  • · Users are motivated by competition.
  • · Missing a workout reduces progress.
  • · More features mean more value.

"What if?"

  • · What if users don't lack motivation, but lack energy?
  • · What if short workouts are more sustainable long-term?
  • · What if flexibility creates more consistency than discipline?
  • · What if competition increases anxiety rather than engagement?
  • · What if missing a workout shouldn't reset progress?
  • · What if fewer features increase usability?
Deliverable 5Empathy Maps (5 users)
Empathy Map 1

Empathy Map 1

Deliverable 7Prototype Storyboard · Matteo's User Journey
Storyboard · Overview

Storyboard · Overview

CERTIFICATES
UX Design: The Beginner's Guide
IxDF Certificate, UX Design Beginner's Guide
Design Thinking: The Ultimate Guide · Top 10%
IxDF Certificate, Design Thinking: The Ultimate Guide

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